Space Lifestyle Magazine Winter/Spring 2008 by Space Lifestyle MagazineDirect Download! (Pdf, 7 MB)
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Learning Lightwave
A complete training on DVDRom Mac/PC to master Lightwave v.9 with Olivier Michon, the first certified NewTek Europe trainer. After a general presentation of this impressive application from NewTek, you will learn the Modeler : the interface, the views and the selection modes furthermore the subdivision surfaces, the basis of modelling tools with practical examples and modelling methods used by professionals. The tutorial then explains the Layout : after a handling, you will use different Editors (Scene, Graph, Surface, Node), create skeletons of animation for mechanical and organic objects and use different kind of lights and cameras with several practical examples to test yourself.
The extracts below are in low-definition, contrary to the DVD which disperses in full resolution (1024*768).
Content :
Program Philosophy – Modeler | Layout
The Hub – bridging the two programs
General workflow: The Content Directory
Introduction and general presentation
Interface and menu configuration
Adding a plug-in to the interface
Configuration of viewports and OpenGL options
Keyboard shortcuts
OpenGL viewport navigation
Point / Edge / Polygon selection
Objects and layers
Modelling methods
Making complex objects from primitives
Optimising polygon flow for Sub-Ds
Using demonstrated tools for a polygonal modelling example
Modelling a chair
Modelling a character
Using demonstrated tools for an organic modelling example
Weight maps, UV Texture maps, Morph maps, Vertex Color maps, Point Selection Sets
LAYOUT
Introduction and general presentation
Interface and menu configuration
Configuration of viewports and OpenGL options
Keyboard shortcuts
About Scenes
Cameras, Lights, Objects, Bones
How the grid works
About keyframing and using Auto Key
The Pivot Point
Hierarchies: parenting, targetting
Scene Editor
Overview of the scene and global parameter editing
The Dope Sheet
Graph Editor
Introduction and general presentation
Interface and menu configuration
About envelopes and channels
Spline manipulation
About expressions
Rigging
Rigging a mechanical object
Forward Kinematics (FK) and Inverse Kinematics (IK)
Using expressions
Using Targets
Rigging an organic object
Using Skelegons
Using Skelegons part 2
Weight maps for Skelegons
Converting Skelegons to Bones
Forward Kinematics (FK)
Inverse Kinematics (IK)
Inverse Kinematics (IK)
Controlling Goal objects
Surface Editor
“Classic” Surface Editor overview
OpenGL display and VIPER
Layers in the Texture Editor
Presets
Saving options
Practical: Defining a different surface for either side of a polygon
Introduction to the Node Editor
Interface Presentation
Exemple
Regarding Shaders and Materials
Animation of a gradient
Displacement maps on subpatch objects
Using the Node Editor to deform geometry
Subdivision order
APS – Adaptive Pixel Subdivision
Standard lighting
The different light types
Radiosity
Introduction
Backdrop only
Monte Carlo et Final Gather
Cameras
The different camera types
Perspective v. Classic cameras
The “Use Global” button
Antialiasing
How adaptive sampling works
Conclusion
Minimum Configuration :
• Compatible Win 2000-XP-Vista or MAC OS X
• Resolution : 1024x768
• Processor : 1,2 GHZ minimum
• DVD-ROM drive required
• Sound card required
Learning Panoramic Panorama with Autopano Pro
A COMPLETE TRAINING IN 5 HOURS !
Master all aspects of stitched panoramas! Arnaud Frich will show you the basics, and then techniques to create professional-quality panoramas using Autopano Pro. This training also applies to all professional stitching applications.
THE TRAINER, ARNAUd FRICH
Arnaud Frich is a professional photographer and trainer specialising in panoramic photography in all its forms. He has written several French and English books about this subject. His website at www.arnaudfrichphoto.com is also a mine of his experience.
The extracts below are in low-definition, contrary to the DVD which disperses in full resolution (1024*768).
Content :
Elephorm trainer
Author’s introduction
Definitions
Introduction to panoramic photography
What is a panoramic photograph? • What is a stitched panorama?• Principles of stitched panoramas
Understanding projection types
The types of geometric projections •Geometric projections by stitching •Projections when tilting the camerawhat makes a good panorama?A closer look at overlapping areas
• Definition of the « entrance pupil » • Overlap HanDling yourpHotograpHic equipment Panoramic heads Locating the entrance pupil • Camera settings • Can you use a standard tripod head? • Two types of panoramic heads • The parts of a panoramic head• How to proceed if you don’t have a panoramic head? • Transporting camera
equipment • Setting up your tripod In the field...
Panoramic head settingsFraming • Measuring exposure time • Final tips • White balance • Taking the pictures •using tHe program
Preparing elements
Stitch quality. What about optical faults? • RAW v JPG • Preparation of JPG images
Corrections before stitching
Chromatic aberration correction • Vignetting correction • Distortion correction • White balance and luminosity correction
• Importation, organisation
and saving photos
a stitcHing program:
autopano pro
Program overview
Stitching programs on the market today • Program preferences • Autopano Pro’s interface • Help in Autopano Pro
First steps with Autopano Pro Opening and analysing a folder • Detection parameters • Detection and strong distortion • Editing a panorama
Aesthetic choices with panoramas
What type of geometric projection is desired?
• Planar projection • Cylinder and spherical projections
Autopano Pro’s tools
The control point editor • Reframing your panorama• Defining the center point of your panoramas • The horizon line
Geometric and tonal correction
Luminosity correction • Colour correction • Image rotation • The zoom tool• Correction of roll • The history tool
Panorama rendering
Rendering: output settings • Rendering: batch rendering and memory use • Night photos and blending modes
Recipes for improving your panoramas
Dealing with dynamic contrast
Retouching and finalising
Retouching images in Photoshop • Final retouching of a stitched panorama • Finishing an image for a specific use
Going further
An introduction to virtual tours • Some principles for creating virtual tours • Conclusion•
Language : English, translation Ben Vost
• Editor : Kolor
MINIMUM CONFIGURATION MAC/PC
• Compatible Win 2000/XP/Vista or MAC OS X
• Resolution : 1024x768
• Processor : 1,2 GHZ minimum
• DVD-ROM drive required
• Sound card required