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  <title>ITS ART STORE - Digital Store for Digital Artists New Items</title>
  <link>http://store.itsartmag.com/iastore</link>
  <description>The lastest items added to our catalog.</description>
	<item>
	<title>Lotus Born : 5 hours Maya Modeling</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=348</link>
    <description>



  
    Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed
      modeling tutorial on the creation of his Lotus Born / Equilibrium images
      renowned for their incredible detail and originality. Within this tutorial
      Daniel explains step by step the techniques required to create his mind
      numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion
      is missed. 
      With over 5 hours of tuition packed full of useful techniques
        you’ll be creating your own masterpieces in no time!
      Video Resolution 1280x1024 - Format Quicktime
      
      
        
        
        
        
        
        
        
      
    
     
     
  

 
 
 
</description>
	</item>
	<item>
	<title>Advertise on IT&amp;#039;S ART</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=347</link>
    <description> 
SPECIAL OFFER : 150x150 Square Advertisment   Offer Expires 31st Dec. 2009
    
  


  
     
    Length
    Impressions Guarantee
    Cost
  
  
    Option 1
    1 month
    180,000
    $ 700
  
  
    Option 2
    2 Weeks
    90,000
    $ 450
  
  
    Option 3
    1 Week
    45,000
    $ 300
  

Average CTR : 0,51% [ low : 0,32% &#8211; High : 1,01%]
  
  This advertising offer will be limited to only 2 advertisers weeks max.
  This
  offer can also run with our other advertising banner format ( 300x 250 | 728x90
| 160x 600 ) and newsletter inclusion.
Contact
us if you need details or want to book other banners size or have any questions 

</description>
	</item>
	<item>
	<title>Spider robot</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=346</link>
    <description>This is a spider robot low poly mesh. It can be easily animated and it has a 512/512 tga. texture. The package contains a maya2008 file and a object file with the character.Enjoy!</description>
	<image>
	<title>Spider robot</title>
	<url>http://store.itsartmag.com/iastore/prodimg/346.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=346</link>
	</image>
	</item>
	<item>
	<title>Mutant</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=345</link>
    <description>This package contains two characters; a high poly version and a low poly one with 2400 polygons, one texture 512/512 for the body and a texture 512/512 for accessories.</description>
	<image>
	<title>Mutant</title>
	<url>http://store.itsartmag.com/iastore/prodimg/345.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=345</link>
	</image>
	</item>
	<item>
	<title>Dragon</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=342</link>
    <description>A cute character dragon. The 	package contains an obj file with the character and the texture map 1024/1024.</description>
	<image>
	<title>Dragon</title>
	<url>http://store.itsartmag.com/iastore/prodimg/342.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=342</link>
	</image>
	</item>
	<item>
	<title>Warrior female</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=341</link>
    <description>Character female with 4030 polygons, texture 1024/1024 included.</description>
	<image>
	<title>Warrior female</title>
	<url>http://store.itsartmag.com/iastore/prodimg/341.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=341</link>
	</image>
	</item>
	<item>
	<title>Learning Panoramic Panorama with Autopano Pro</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=339</link>
    <description>		
			
				
					A COMPLETE TRAINING IN 5 HOURS ! 
			Master all aspects of stitched panoramas! Arnaud Frich will show you the basics, and then techniques to create professional-quality panoramas using Autopano Pro. This training also applies to all professional stitching applications. 
			THE TRAINER, ARNAUd FRICH 
			Arnaud Frich is a professional photographer and trainer specialising in panoramic photography in all its forms. He has written several French and English books about this subject. His website at www.arnaudfrichphoto.com is also a mine of his experience. 
				
				Prizes :
				
				Worldwide Shipping Costs Included : $70
					
						Special Offer : One year IT'S ART Membership + Learning Lightwave DVD for Only : $99
				
					Video extract : 
				
					The extracts below are in low-definition, contrary to the DVD which disperses in full resolution (1024*768).
		
			
			
				
						
						
					
			
			
				
					Content :
					
					Elephorm trainer
				
				Author’s introduction
				
				Definitions
				
				Introduction to panoramic photography
				
				What is a panoramic photograph? • What is a stitched panorama?• Principles of stitched panoramas
				
				Understanding projection types
				
				The types of geometric projections •Geometric projections by stitching •Projections when tilting the camerawhat makes a good panorama?A closer look at overlapping areas 
				
				• Definition of the « entrance pupil » • Overlap HanDling yourpHotograpHic equipment Panoramic heads Locating the entrance pupil • Camera settings • Can you use a standard tripod head? • Two types of panoramic heads • The parts of a panoramic head• How to proceed if you don’t have a panoramic head? • Transporting camera
					equipment • Setting up your tripod In the field...
				
				Panoramic head settingsFraming • Measuring exposure time • Final tips • White balance • Taking the pictures •using tHe program
					Preparing elements
				
				Stitch quality. What about optical faults? • RAW v JPG • Preparation of JPG images
					Corrections before stitching
					Chromatic aberration correction • Vignetting correction • Distortion correction • White balance and luminosity correction
					• Importation, organisation
					and saving photos
					a stitcHing program:
				autopano pro
				
				Program overview
				
				Stitching programs on the market today • Program preferences • Autopano Pro’s interface • Help in Autopano Pro
				
				
				
			
				First steps with Autopano Pro Opening and analysing a folder • Detection parameters • Detection and strong distortion • Editing a panorama
				
				Aesthetic choices with panoramas
				
				What type of geometric projection is desired? 
				
				• Planar projection • Cylinder and spherical projections
				
				Autopano Pro’s tools
					The control point editor • Reframing your panorama• Defining the center point of your panoramas • The horizon line
				
				Geometric and tonal correction
				
				Luminosity correction • Colour correction • Image rotation • The zoom tool• Correction of roll • The history tool
				
				Panorama rendering
				
				Rendering: output settings • Rendering: batch rendering and memory use • Night photos and blending modes
				
				Recipes for improving your panoramas
				
				Dealing with dynamic contrast
				
				Retouching and finalising
				
				Retouching images in Photoshop • Final retouching of a stitched panorama • Finishing an image for a specific use
				
				Going further
				
					An introduction to virtual tours • Some principles for creating virtual tours • Conclusion•
				
			Language : English, translation Ben Vost
					• Editor : Kolor
					MINIMUM CONFIGURATION MAC/PC
					• Compatible Win 2000/XP/Vista or MAC OS X
					• Resolution : 1024x768
					• Processor : 1,2 GHZ minimum
					• DVD-ROM drive required
					• Sound card required
		
			
		
		
		
		
</description>
	<image>
	<title>Learning Panoramic Panorama with Autopano Pro</title>
	<url>http://store.itsartmag.com/iastore/prodimg/339.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=339</link>
	</image>
	</item>
	<item>
	<title>Learning Lightwave</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=338</link>
    <description>
		
			
				
					A complete training on DVDRom Mac/PC to master Lightwave v.9 with Olivier Michon, the first certified NewTek Europe trainer. After a general presentation of this impressive application from NewTek, you will learn the Modeler : the interface, the views and the selection modes furthermore the subdivision surfaces, the basis of modelling tools with practical examples and modelling methods used by professionals. The tutorial then explains the Layout : after a handling, you will use different Editors (Scene, Graph, Surface, Node), create skeletons of animation for mechanical and organic objects and use different kind of lights and cameras with several practical examples to test yourself.
					
				Prizes :
				
				Worldwide Shipping Costs Included : $96 
					
						Special Offer : One year IT'S ART Membership + Learning Lightwave DVD for Only : $125
				
						Video extract : Rigging a mechanical object.
					
					The extracts below are in low-definition, contrary to the DVD which disperses in full resolution (1024*768).
				
			
			
				
						
						
					
			
			
				
					Content :
							
							Program Philosophy – Modeler | Layout
							The Hub – bridging the two programs
								General workflow: The Content Directory
							
								Introduction and general presentation
								Interface and menu configuration
								Adding a plug-in to the interface
								Configuration of viewports and OpenGL options
								Keyboard shortcuts
								OpenGL viewport navigation
								Point / Edge / Polygon selection
								Objects and layers
							
								Layer hierarchy, foreground and background layers, subdivision surfaces
								Subpatch and Catmull-Clark
								Edge Weighting
								Modelling tools
								Surfaces
								Action centres
								Deformation tools
								Rounder
								Multishift
								Symmetry mode
								Vmaps
							
								Modelling methods
								Making complex objects from primitives
								Optimising polygon flow for Sub-Ds
								Using demonstrated tools for a polygonal modelling example
								Modelling a chair
								Modelling a character
								Using demonstrated tools for an organic modelling example
								Weight maps, UV Texture maps, Morph maps, Vertex Color maps, Point Selection Sets
							
								LAYOUT
								Introduction and general presentation
								Interface and menu configuration
								Configuration of viewports and OpenGL options
								Keyboard shortcuts
							
								About Scenes
								Cameras, Lights, Objects, Bones
								How the grid works
								About keyframing and using Auto Key
								The Pivot Point
								Hierarchies: parenting, targetting
							
								Scene Editor
								Overview of the scene and global parameter editing
								The Dope Sheet
							
								Graph Editor
								Introduction and general presentation
								Interface and menu configuration
								About envelopes and channels
								Spline manipulation
								About expressions
				
				
					Rigging
								Rigging a mechanical object
								Forward Kinematics (FK) and Inverse Kinematics (IK)
								Using expressions
								Using Targets
							
								Rigging an organic object
								Using Skelegons
								Using Skelegons part 2
								Weight maps for Skelegons
								Converting Skelegons to Bones
								Forward Kinematics (FK)
								Inverse Kinematics (IK)
								Inverse Kinematics (IK)
								Controlling Goal objects
							
							
								Surface Editor
							“Classic” Surface Editor overview
								OpenGL display and VIPER
								Layers in the Texture Editor
								Presets
								Saving options
							
								Practical: Defining a different surface for either side of a polygon
								Introduction to the Node Editor
								Interface Presentation
								Exemple
								Regarding Shaders and Materials
								Animation of a gradient
							
								Displacement maps on subpatch objects
								Using the Node Editor to deform geometry
								Subdivision order
							APS – Adaptive Pixel Subdivision
							
								Standard lighting
								The different light types
							
								Radiosity
								Introduction
								Backdrop only
								Monte Carlo et Final Gather
							
								Cameras
								The different camera types
								Perspective v. Classic cameras
							The “Use Global” button
							
								Antialiasing
								How adaptive sampling works
							
								Conclusion
							
							Minimum Configuration :
					• Compatible Win 2000-XP-Vista or MAC OS X
							• Resolution : 1024x768
							• Processor : 1,2 GHZ minimum
							• DVD-ROM drive required
							• Sound card required
						
				
			
		
		
		
		
</description>
	<image>
	<title>Learning Lightwave</title>
	<url>http://store.itsartmag.com/iastore/prodimg/338.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=338</link>
	</image>
	</item>
	<item>
	<title>Character Design &amp; Creating a Mood Tutorial</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=334</link>
    <description>Character Design &amp; Creating a Mood Tutorial video tutorials by dan. Arnold Mist</description>
	</item>
	<item>
	<title>Character Design 101</title>
    <link>http://store.itsartmag.com/iastore/catalogue.php?product=333</link>
    <description>Welcome to "Character Design 101" a comprehensive character video tutorial designed for beginners in the world of digital art. In this video tutorial our tutor Daniel Arnold-Mist  will teach the basics of character design. From creating references to the final product using "Corel Painter".
Character Design 101

Introduction:

Welcome to "Character Design 101" a comprehensive character video tutorial designed for beginners in the world of digital art. In this video tutorial our tutor Daniel Arnold-Mist will teach the basics of character design. From creating references to the final product using "Corel Painter".


Part 1: The Basics
In this section our tutor will discuss the basic tools and shortcuts used within the tutorial.
Part 2: References
In this section our tutor will prepare references for the creation of a character.
Part 3: Silhouettes
This section concentrates on the importance of silhouettes and how to create them.
Part 4 - 6: Developing the character
In these sections the character will be developed using lines and colour. A background element will also be added.
Part 7: Adding texture
In this section textures will be added to the character to add a more realistic feel to the final image
Part 8-9: Finishing the character
Final details and lighting will be added to the character to make a final piece.

Bonus: Quick Scetching
How to quickly create believable characters without reference.

</description>
	<image>
	<title>Character Design 101</title>
	<url>http://store.itsartmag.com/iastore/prodimg/333.jpg</url>
	<link>http://store.itsartmag.com/iastore/catalogue.php?product=333</link>
	</image>
	</item>
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